>what the fuck is the point screeching about some maps I take you're the one who ported those shitty maps then? Because the only person who I'm supposedly insulting is that one. I already told you those are quick shots on default studio settings, as in out of the box IBL/LRE with no tinkering whatsoever, nobody who actually knows what they're doing with studio uses presets as some kind of serious measure of anything when you (supposedly) adjust and tweak settings according to whatever you want to use and do at the moment, retard. You think it's so hard to make maps out of standalone assets and put a couple of light sources in a fucking unity game? It isn't, and it still won't make those shitty maps and assets any better. It's exactly what we're talking about though, the maps themselves as assets and their quality.īut I guess you're the one who just wants to insult others since you're mentioning completely unrelated things, changing the argument and also make assumptions by deliberately ignoring statements. >No one cares about the content of the maps
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